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<title>jamesarndt's CGPortoflio Gallery</title>
<link>http://jamesarndt.cgsociety.org/gallery/</link>
<description>jamesarndt's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Desert Environment</title>
	<link>http://jamesarndt.cgsociety.org/gallery/645449</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/234945/234945_1214114162_small.jpg"><br><br>An in-progress desert environment.]]>
	</description>
	<pubDate>Sun, 22 Jun 2008 05:56:04 +0000</pubDate>
	</item>
	<item>
	<title>Mechanical tarpon concept</title>
	<link>http://jamesarndt.cgsociety.org/gallery/645446</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/234945/234945_1214113363_small.jpg"><br><br>A robotic/mechanical concept of a tarpon.]]>
	</description>
	<pubDate>Sun, 22 Jun 2008 05:42:46 +0000</pubDate>
	</item>
	<item>
	<title>Mechanical Redfish concept</title>
	<link>http://jamesarndt.cgsociety.org/gallery/645447</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/234945/234945_1214113458_small.jpg"><br><br>A mechanical/robotic Redfish concept model.]]>
	</description>
	<pubDate>Sun, 22 Jun 2008 05:44:20 +0000</pubDate>
	</item>
	<item>
	<title>Kayaker models</title>
	<link>http://jamesarndt.cgsociety.org/gallery/645452</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/234945/234945_1214114810_small.jpg"><br><br>Kayaker version screenshots of models and textures.]]>
	</description>
	<pubDate>Sun, 22 Jun 2008 06:06:52 +0000</pubDate>
	</item>
	<item>
	<title>Angry Marine</title>
	<link>http://jamesarndt.cgsociety.org/gallery/645450</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/234945/234945_1214114198_small.jpg"><br><br>A concept model of a US Marine.]]>
	</description>
	<pubDate>Sun, 22 Jun 2008 05:56:39 +0000</pubDate>
	</item>
	<item>
	<title>World War I Marine Head</title>
	<link>http://jamesarndt.cgsociety.org/gallery/555371</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/234945/234945_1193646745_small.jpg"><br><br>A WWI Marine head modeled out in Maya, rendered in Mental Ray.]]>
	</description>
	<pubDate>Mon, 29 Oct 2007 08:32:29 +0000</pubDate>
	</item>
	<item>
	<title>WWI trench Marine concept head.</title>
	<link>http://jamesarndt.cgsociety.org/gallery/645451</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/234945/234945_1214114298_small.jpg"><br><br>WWI trench Marine concept head.]]>
	</description>
	<pubDate>Sun, 22 Jun 2008 05:58:19 +0000</pubDate>
	</item>
	<item>
	<title>Underwater Bass Lake Scene</title>
	<link>http://jamesarndt.cgsociety.org/gallery/467957</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/234945/234945_1172510641_small.jpg"><br><br>This is an underwater scene produced using Maya 7.0. I attempted to recreate the scenery underwater at one of my favorite bass fishing spots. The modeling is done in NURBS, with projected file textures and procedural textures for bump mapping and specular mapping. Most of the lighting effects were produced after the Maya render in Photoshop CS2.]]>
	</description>
	<pubDate>Mon, 26 Feb 2007 17:24:04 +0000</pubDate>
	</item>
	<item>
	<title>Concept Vehicle in Desert</title>
	<link>http://jamesarndt.cgsociety.org/gallery/466029</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/234945/234945_1172026623_small.jpg"><br><br>A concept of a vehicle cruising through the desert. Composited using Adobe After Effects and Adobe Photoshop. Vehicle model provided by Full Sail Real World Education. Background environment produced from 8 hi-res digital still images and composited together. Vehicle was rendered in Maya's Mental Ray Renderer using HDRI Image-Based Lighting, Final Gather, Raytracing, etc. Render passes used to create shadow pass, reflection pass, ambient occlusion pass, etc.]]>
	</description>
	<pubDate>Wed, 21 Feb 2007 02:57:06 +0000</pubDate>
	</item>
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